GMOD Bombs

GMOD Bombs

Experience the power of a high-tech laser cannon in the GMOD Bombs! Collect bombs, create cities, and aim to destroy objects on the map and enjoy spectacular explosions.
GMOD Bombs is an exciting game where you take on the role of a bombardier armed with a futuristic laser cannon. Your task is to collect bombs and strategically destroy various objects and structures on the map. Each bomb has a unique flight trajectory and blast radius, which requires precision and aiming skills.

Play GMOD Bombs with Ease

Game mode.
WASD - Move.
E - Activate the bomb.
I - Store.
Right mouse button - Shoot.
Left mouse button - Capture an object with a laser.
Esc - Pause.

Construction Mode.
WASD - Control the camera.
Right mouse button - Browse.
Left mouse button - Select.
Wheel - Rotate the object during installation.
C - Clear the location.
T - Open / Close the panel for adding points.
B - Switch to spawn mode.

Core Game Elements

garrys mod, gmod, sandbox, sbox, smod,

Does the game feature graphic content involving blood?

No, there is no depiction of blood in GMOD Bombs gameplay.

Is this game built using a specific game development tool or library?

This game is powered by WebGL.

How is this game classified in terms of gameplay?

This game fits best in the Adventure, Simulation category.

What developer is known for creating this title?

DarkPlay was responsible for the development of this game.

Is the game responsive on mobile devices?

GMOD Bombs is playable on both Android and iOS.

What descriptive tags are linked to this game?

The labels that can be used to search for this game are 1player, 3d, attack, bomb, bomberman.

Who is the gender audience for this game?

This game is focused on Male.

Who is the main age group for this game?

The age categories this game is designed for are Teens.

Are there any harmful or cruel acts shown in the game?

Yes, players are exposed to cruelty while playing GMOD Bombs.

Can this game be played by children?

No, GMOD Bombs is not designed with kids in mind.
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